Settlements and Sites of the Four City-States #235
August 24th, 2023
Name: Deep Dive on a Site of Interest: Feystone: The Last Source – Part 4
Location: Deep in Feystone Woods west of the City-State of Carasta
Population (approx.): 150-200
Brief: The path to the Last Source winds through the deep dense forest of Feystone Woods, strewn with magical misdirection, concealment and physical traps. At the end of a narrow defile, the path opens into the clearing surrounding the Source. A tower overlooks the path, sworn companions and bound grunts constantly watch from the upper levels. On a slight rise to the south is a large square building that serves as the meeting and feasting hall of the settlement. In times of battle, heavy shutters and thick walls make it their refuge of last resort.
Russel Saurbrook, 32, male Human is a guard at the entrance to the Lost Source. He is tall and well-muscled, with impressive biceps that he shows off any chance he gets. He has black hair and a black scraggly beard. His eyes are hazel and seem to search for someone or something. He has a patient personality and is known for helping people when possible. Russel wears his guard uniform daily, but at night, he likes to relax and wears a green hose and a dark green tunic. His weapon of choice is a long sword, but he must use a spear when he is on guard duty.
Russel likes the relative peace of guard duty of the Lost Source. Incursions are rare, giving him time to contemplate essential things like what for dinner and how to change his workout. Russel is always attentive to his duty and is friendly towards the other people in town. When he is on patrol, he makes a point of talking to everyone. He hopes that this will help him notice trouble brewing in the area.
Russel lives with his adopted son, Patrick, 8, Human boy. They live in a lovely house near some other guards' families. Russel lost his wife, Angela, two years ago in a strange accident involving local wildlife. Russel and Patrick are still mourning Angela, but Russel sees another guard after work a few days a week.
Geography: The entryway tower (location 1 see #232) is west of the Halls of Crafting (#233). The square building is 3 stories tall, 30 feet wide on a side with battlements facing west and a half-roof at the top level. The entry door is on the south wall. Ladders provide access to the upper levels. The first floor has no windows, but the second floor features arrow slits in all directions. A cellar provides room for storage and access to a tunnel connecting the tower to the main hall of the settlement. At least two guards can be seen atop the tower and at a minimum another four patrolling along the pathway at all hours of the day.