Sunday, September 17, 2017

Map and Story Block 9

Good Afternoon everyone,

Continuing our series developing a world a 5 mile square block at a time, we present:

Block 9

Block-9-crop.jpg

Scale: 1 square = 1/2 mile

Leaving Aki and heading a day's journey north-east, the traveler will come across a large butte.  Carefully and loving carved into the butte is  a shrine to the most famous Tygrys hero, Rahki. Rahki had a long and glorious life and saved the Tygrys many times from total destruction.  The shrine honors her bones which are buried beneath it.  There is a large encampment in front of the shrine.  Each year an honor guard of Tygrys is selected to guard the shrine. Many Tygrys hope to be picked for this wonderful duty; but only a few are chosen.

It is a tradition of the Tygrys to visit the shrine at least once a year to receive a blessing from He Who Guards The Shrine.  This person is also chosen once a year from a secret ballot that each Tygrys fills out and nominates exceptional examples of Tygrys that have helped their race improve in some way.  Once a Tygrys becomes He Who Guards the Shrine they go through a ceremony and then don the robes and a ceremonial mask that has been made to look like Rahki. This mask doesn’t come off except when there are no other Tygrys around. It is considered an honor on your family if one of your relatives becomes He Who Guard The Shrine.

Next Block: The Borderlands.

Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston

Monday, September 4, 2017

Map and Story Block 8

Good Evening everyone,

Continuing our series developing a world a 5 mile square block at a time, we present:

Block 8

Block-8-crop.jpg

Scale: 1 square = 1/2 mile

Following the road to the south of The Stormy Bed, takes the traveler in an east/northeasterly direction.  Taking this road for a standard day’s journey will have you arrive in Aki, a primarily Tygrys (The Dwarfs call them Tigermen) village.  Most of the journey is made through the plains with the occasional sighting of a Dindwell tree and a small lake that usually accompanies it.  The Dindwell trees are around 10 ft tall and have large leaves that provide shade from the sun.  The Dindwell trees tend to grow in clusters and the Tygrys advantage of this and build a lot of their smaller villages and towns under them.  The Dindwell trees also provide a food source for the Tygrys in the form of a large nut called the Duscle that grows year round.  The Tygrys use all parts of the Duscle, the shell becomes the basis for part of the spears that most Tygrys carry. The inner shell is used in several healing tonics and the inner meat is eaten at almost every meal.

Aki is the home to the Dindwell Spear tribe. A copse of Dindwell trees rests against the small lake of Juhq. Among these trees are huts made from some of the local tall grasses. There are no walls or boundaries to the village and everyone seems calm and peaceful.

Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston

Sunday, August 27, 2017

Map and Story Block 7

Good Evening everyone,

Continuing our series developing a world a 5 mile square block at a time, we present:

Block 7

Block-7-crop.jpg

Scale: 1 square = 1/2 mile

About a day’s journey to the north is a waystation/ inn by the name of The Stormy Bed.  The road in front of The Stormy Bed continues to the north and just before the inn the road veers to the east. The Stormy Bed provides many services, food, rooms to sleep, laundry services, a stable and on certain days of the week a money trader sets up in the common room with 2 guards. The Stormy Bed is run by an unusual couple, Nattereak and Hisa Stormgrog. He is a traditional dwarf with a jovial outlook and always a kind word. She is a tiger woman with a long sinuous tail and a red-orange furred body.  The couple met over 50 years ago and set up The Stormy Bed. People have been talking about the place ever since.  

Next Block: Plains of the Tigers.

Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston

Saturday, August 19, 2017

Battlemaps from Micromaps

As an experiment, took one of my micromaps (usually drawn in a 20 grid by 30 grid format) and blew it up so that the actual size was 10 inches by 15 inches (1/2 inch per square). Usable as actual battle-maps? Probably too coarse but was a fun exercise nonetheless:
 If anyone actually prints and uses it, let me know. The original description for this one was simply: #plants :) (from #micromapmonday)

Sunday, August 6, 2017

Map and Story Block 6

Good Evening everyone,

Continuing our series developing a world a 5 mile square block at a time, we present:
 
Block 6


Scale: 1 square = 1/2 mile

The Beryljaw ordkisite mine is a little more than a day’s journey from Muhr Fahldor. Urbock has arranged everything quite nicely for the workers and has left his brother-in-law, Hendrol, in charge.  Since the mine is so far outside of town, a set of dorms and a large feasting hall were built near the mine.  The dwarves work a schedule built around a day’s journey there, then 7 days of work, another day home and 3 days off.  The miner’s enjoy this schedule and Urbock prides himself on taking care of the miner’s and the mine.

One advancement that Hendrol has made to the mine is the magical reseeding of the ordkisite in the mountain.  Hendrol has several mages come to the mine once a month and magically collapse the tunnels that the dwarves have been working in.  The mages then use spells to generate new ordkisite through these tunnels.  The new ordkisite takes several months to form so the miner’s work in other areas.  This way there is always ordkisite to produce.

Next Block: Beyond is the border.

Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston

Wednesday, July 26, 2017

Map and Story Block 5

Good Morning everyone,

Continuing our series developing a world a 5 mile square block at a time, we present:

 


Block 5


Scale: 1 square = 1/2 mile

Continuing west along the coast you arrive at the Dwarven capital of Muhr Fahldor.  The city was literally carved from the rock of the cliff, a huge dwarven face of their first king etched into the rock above and the city below.  There are three tiers to the city, with the smallest and the most pretentious of dwarves being at the top and closest to the king’s edifice. The middle tier houses the homes and businesses that provide services to the government and the commerce that keeps the city thriving. On the bottom tier and spreading out from the cliff is the bottom tier where the majority of dwarves live.  These dwarves are the backbone of the city and keep the city running smoothly.  

One of the families that live on the middle tier is the Beryljaw family.  They have five businesses kept in shops that are in a pentagon shape. Urbock Beryljaw is the head of the family and runs a tinkering shop.  His wife, Ustani, is a jeweler who caters to the wives of many of the Dwarven peerage. His brother, Tundean, is a master weaponsmith and is known by dwarves everywhere for creating, “Decimation, the Incarnation of Throbek.” This mighty longsword is said to contain the soul of one of Dwarven greatest rulers.  Urbock other brother is Fomdeth who is a master armorer.  Fomdeth is known for creating decorative armor that doesn’t provide much in the way of protection, but definitely look good.  The shops form the shape of a pentagon with the inner space containing the supplies that they all need.  The Beryljaw family own an iron mine outside of town and Urbock is head of the mining guild for Muhr Fahldor.  The family also live in a manor house on the second tier.  The entire family is known for being friendly and fair.

Next Block: The Inland Mines. 

Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston

 

Thursday, July 13, 2017

Map and Story Block 4

Good Morning everyone,

Continuing our series developing a world a 5 mile square block at a time, we present:

Block 4



Scale: 1 square = 1/2 mile

Several miles further south, the Sparkling River flows into the Bergonlir Sea. The Bergonlir Sea is named after the Dwarf Explorer, Gibnir Bergonlir. Right along the banks of the river is the thriving city of Elderhaven.  Several thousand people live here, primarily Dwarves in the spacious upper levels of the city.  Just on the outskirts of town are the citrus orchards owned by Sinead Coldmail.  Sinead has a large family, seven children, all born with agrarian talents.  This has allowed Sinead to lead Elderhaven’s Agrarian Guild.  The guild is responsible for feeding most of Elderhaven and Sinead does his job very responsibly.

Next Block: To the capital.


Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston