Welcome reader - here you will find samples of settings, small and large, mundane and fantastical, to fill your gaming world and your players with a sense of wonder and excitement.
Having complete the four micromaps of the campaign site called The Last Source, I have combined them together into one image with the accompanying blog text in a single block below. The map borders align pretty well though I can see an unfinished tree in one spot.
( #micromapmonday#strangebrewhttps://plus.google.com/u/0/communities/100219562385457429873 ) In a world where the magic of man, demon, undead and elemental has polluted the natural essence of the land, nature has called its followers to gather at one of the last sources of pure earth magic. The witches and warlocks, of the Pure Waters coven, have accepted the charge to keep the pool and surrounding landscape clean and verdant, weaving spells and wards to conceal and hide the site from prying eyes and wandering foes.
Part 4 - Houses of the Chosen - South of the main hall and west of the ancient tower, the waters of the spring bubble along a narrow brook moving through the clearing and off into the forest depths. Here the coven built their homes, a small gathering of homespun cottages surrounded by sheds, small gardens, brush and flowers. A wooden bridge crosses the brook, completing the well-trod circle about the Source.
( #micromapmonday#strangebrewhttps://plus.google.com/u/0/communities/100219562385457429873 ) In a world where the magic of man, demon, undead and elemental has polluted the natural essence of the land, nature has called its followers to gather at one of the last sources of pure earth magic. The witches and warlocks, of the Pure Waters coven, have accepted the charge to keep the pool and surrounding landscape clean and verdant, weaving spells and wards to conceal and hide the site from prying eyes and wandering foes.
Part 3 - The Ancient Tower - South of the Halls of Crafting (http://campaign-nook.blogspot.com/2014/06/micro-map-monday-6-16-2014.html ) along the curve of the path, an ancient tower rises above the coven. The path dips under old stone docks, used when the pool was much larger. The witches and warlocks were not the first to live here, the five story stone structure is the remains of a long lost nobles' manor house. The top levels are now used for scrying, both visual and magical, by means of devices and the waters of the Last Source. Below ground, the dungeons of the manor are used to imprison intruders and enemies of the coven.