Monday, October 2, 2017

Map and Story Block 10


Good Evening everyone,

Continuing our series developing a world a 5 mile square block at a time, we present:

Block 10

Block-10-crop.jpg

Scale: 1 square = 1/2 mile

Two days journey to the north east the traveler will come upon an area of many hills and valleys.  The land is scarred and scorched and odd pits and gouges in the land seem to be all out of place.  The area is home to many caves and cave systems and three races claim the right to own this land.  Currently the land is divided into roughly 3 areas, each corresponding to the direction that the claiming race hailed from. The Dwarves to the south have tried to mine the caves for its precious minerals and gems.  The Tygrys, coming from the south-west, are positive this land belongs to them. Lastly, the Medvedian (bear) people claim the rest as a religious area because some of these caves are said to bring blessing to the cubs that are born within them.  Battles happen several times a year; but no race has held it more than a few months.

The Dwarven part of the land includes a cave system which they have mined in between battles.  The caves contain the rare mineral Kutosolite which is used in many of the elite weapons and armor that they create. The top of the land features the remains of previous fortifications and includes wood, stone, and various metal debris; mostly these represent the remains of left-over siege engines and fortifications.

The south-western third of this block is part of the land that once belonged to the Tygrys.  The Tygrys were the original owners of the land and are willing to fight tooth-and-claw to keep it.  Many Tygrys can trace their ancestors back to this area of land and they refuse to let it go.

Lastly, the Bear tribes’ area is a series of caves that overlook most of the battlefield.  Each year, when the cubs, are due to be born, many pregnant females come to the caves to give birth. It is during this time that the Medvedian tribe’s men are at their most fierce and protective.  Several battles have been started during this time as some poor Dwarf or Tygrys has gotten in the way of an overprotective father Medvedian. 

Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston

Sunday, September 17, 2017

Map and Story Block 9

Good Afternoon everyone,

Continuing our series developing a world a 5 mile square block at a time, we present:

Block 9

Block-9-crop.jpg

Scale: 1 square = 1/2 mile

Leaving Aki and heading a day's journey north-east, the traveler will come across a large butte.  Carefully and loving carved into the butte is  a shrine to the most famous Tygrys hero, Rahki. Rahki had a long and glorious life and saved the Tygrys many times from total destruction.  The shrine honors her bones which are buried beneath it.  There is a large encampment in front of the shrine.  Each year an honor guard of Tygrys is selected to guard the shrine. Many Tygrys hope to be picked for this wonderful duty; but only a few are chosen.

 The Shrine at the Butte

Block-9-1-crop.jpg

Scale: 1 square = 250 feet

It is a tradition of the Tygrys to visit the shrine at least once a year to receive a blessing from He Who Guards The Shrine.  This person is also chosen once a year from a secret ballot that each Tygrys fills out and nominates exceptional examples of Tygrys that have helped their race improve in some way.  Once a Tygrys becomes He Who Guards the Shrine they go through a ceremony and then don the robes and a ceremonial mask that has been made to look like Rahki. This mask doesn’t come off except when there are no other Tygrys around. It is considered an honor on your family if one of your relatives becomes He Who Guard The Shrine.

Next Block: The Borderlands.

Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston

Monday, September 4, 2017

Map and Story Block 8

Good Evening everyone,

Continuing our series developing a world a 5 mile square block at a time, we present:

Block 8

Block-8-crop.jpg

Scale: 1 square = 1/2 mile

Following the road to the south of The Stormy Bed, takes the traveler in an east/northeasterly direction.  Taking this road for a standard day’s journey will have you arrive in Aki, a primarily Tygrys (The Dwarfs call them Tigermen) village.  Most of the journey is made through the plains with the occasional sighting of a Dindwell tree and a small lake that usually accompanies it.  The Dindwell trees are around 10 ft tall and have large leaves that provide shade from the sun.  The Dindwell trees tend to grow in clusters and the Tygrys advantage of this and build a lot of their smaller villages and towns under them.  The Dindwell trees also provide a food source for the Tygrys in the form of a large nut called the Duscle that grows year round.  The Tygrys use all parts of the Duscle, the shell becomes the basis for part of the spears that most Tygrys carry. The inner shell is used in several healing tonics and the inner meat is eaten at almost every meal.

Aki is the home to the Dindwell Spear tribe. A copse of Dindwell trees rests against the small lake of Juhq. Among these trees are huts made from some of the local tall grasses. There are no walls or boundaries to the village and everyone seems calm and peaceful.

Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston

Sunday, August 27, 2017

Map and Story Block 7

Good Evening everyone,

Continuing our series developing a world a 5 mile square block at a time, we present:

Block 7

Block-7-crop.jpg

Scale: 1 square = 1/2 mile

About a day’s journey to the north is a waystation/ inn by the name of The Stormy Bed.  The road in front of The Stormy Bed continues to the north and just before the inn the road veers to the east. The Stormy Bed provides many services, food, rooms to sleep, laundry services, a stable and on certain days of the week a money trader sets up in the common room with 2 guards. The Stormy Bed is run by an unusual couple, Nattereak and Hisa Stormgrog. He is a traditional dwarf with a jovial outlook and always a kind word. She is a tiger woman with a long sinuous tail and a red-orange furred body.  The couple met over 50 years ago and set up The Stormy Bed. People have been talking about the place ever since.  

Next Block: Plains of the Tigers.

Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston

Saturday, August 19, 2017

Battlemaps from Micromaps

As an experiment, took one of my micromaps (usually drawn in a 20 grid by 30 grid format) and blew it up so that the actual size was 10 inches by 15 inches (1/2 inch per square). Usable as actual battle-maps? Probably too coarse but was a fun exercise nonetheless:
 If anyone actually prints and uses it, let me know. The original description for this one was simply: #plants :) (from #micromapmonday)

Sunday, August 6, 2017

Map and Story Block 6

Good Evening everyone,

Continuing our series developing a world a 5 mile square block at a time, we present:
 
Block 6


Scale: 1 square = 1/2 mile

The Beryljaw ordkisite mine is a little more than a day’s journey from Muhr Fahldor. Urbock has arranged everything quite nicely for the workers and has left his brother-in-law, Hendrol, in charge.  Since the mine is so far outside of town, a set of dorms and a large feasting hall were built near the mine.  The dwarves work a schedule built around a day’s journey there, then 7 days of work, another day home and 3 days off.  The miner’s enjoy this schedule and Urbock prides himself on taking care of the miner’s and the mine.

One advancement that Hendrol has made to the mine is the magical reseeding of the ordkisite in the mountain.  Hendrol has several mages come to the mine once a month and magically collapse the tunnels that the dwarves have been working in.  The mages then use spells to generate new ordkisite through these tunnels.  The new ordkisite takes several months to form so the miner’s work in other areas.  This way there is always ordkisite to produce.

Next Block: Beyond is the border.

Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston

Wednesday, July 26, 2017

Map and Story Block 5

Good Morning everyone,

Continuing our series developing a world a 5 mile square block at a time, we present:

 


Block 5


Scale: 1 square = 1/2 mile

Continuing west along the coast you arrive at the Dwarven capital of Muhr Fahldor.  The city was literally carved from the rock of the cliff, a huge dwarven face of their first king etched into the rock above and the city below.  There are three tiers to the city, with the smallest and the most pretentious of dwarves being at the top and closest to the king’s edifice. The middle tier houses the homes and businesses that provide services to the government and the commerce that keeps the city thriving. On the bottom tier and spreading out from the cliff is the bottom tier where the majority of dwarves live.  These dwarves are the backbone of the city and keep the city running smoothly.  

One of the families that live on the middle tier is the Beryljaw family.  They have five businesses kept in shops that are in a pentagon shape. Urbock Beryljaw is the head of the family and runs a tinkering shop.  His wife, Ustani, is a jeweler who caters to the wives of many of the Dwarven peerage. His brother, Tundean, is a master weaponsmith and is known by dwarves everywhere for creating, “Decimation, the Incarnation of Throbek.” This mighty longsword is said to contain the soul of one of Dwarven greatest rulers.  Urbock other brother is Fomdeth who is a master armorer.  Fomdeth is known for creating decorative armor that doesn’t provide much in the way of protection, but definitely look good.  The shops form the shape of a pentagon with the inner space containing the supplies that they all need.  The Beryljaw family own an iron mine outside of town and Urbock is head of the mining guild for Muhr Fahldor.  The family also live in a manor house on the second tier.  The entire family is known for being friendly and fair.

Next Block: The Inland Mines. 

Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston

 

Thursday, July 13, 2017

Map and Story Block 4

Good Morning everyone,

Continuing our series developing a world a 5 mile square block at a time, we present:

Block 4



Scale: 1 square = 1/2 mile

Several miles further south, the Sparkling River flows into the Bergonlir Sea. The Bergonlir Sea is named after the Dwarf Explorer, Gibnir Bergonlir. Right along the banks of the river is the thriving city of Elderhaven.  Several thousand people live here, primarily Dwarves in the spacious upper levels of the city.  Just on the outskirts of town are the citrus orchards owned by Sinead Coldmail.  Sinead has a large family, seven children, all born with agrarian talents.  This has allowed Sinead to lead Elderhaven’s Agrarian Guild.  The guild is responsible for feeding most of Elderhaven and Sinead does his job very responsibly.

Next Block: To the capital.


Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston

Saturday, July 1, 2017

Map and Story Block 3

Happy Holiday weekend everyone,

Continuing our series developing a world a 5 mile square block at a time, we bring you:

Block 3


Scale: 1 square = 1/2 mile

Continuing south along the Sparkling River one reaches the small town of Cartalha. An offshoot of the river becomes Lake Crystal.  Lake Crystal and the Sparkling River are named for goshacyite gems that are layered all along their bottom.  Goshacyite is similar to crystal and reflects the sun causing all sorts of interesting tricks of light.  

Today is a special day for Cartalha and Lake Crystal.  The underwater circus known as Tac’s Troupe is set to perform this evening.  Tac is a Merman and a talented illusionist.  He has begun to make a name for himself by combining sophisticated illusions with a variety of Mermen/Merwomen and interesting underwater creatures.  Most Cartalha residents can’t wait to see what happens!

Next Block: Further down the Sparkling River.


Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston

Friday, June 23, 2017

Map and Story Block 2

Good evening everyone,

Continuing our series developing a world a 5 mile square block at a time, we bring you:

Block 2


Scale: 1 square = 1/2 mile

Further south the Sparkling River runs adjacent to a forest known as the Gnutty Forest. It is named for one Alfred Gnutty who used to roam the forest handing out random nuts to travelers along the way. Those who refused to take one of these kindly offered nuts would receive a pelting of said nuts for a good few minutes.  Anyway, back to Gnutty forest, which does have a variety of nut trees in it.  There is also a species of willow tree that runs along the bank of the Sparkling River.  During a recent rain, one of these willow trees now has mostly fallen into the river revealing a crypt that was hidden underneath it.  No one knows how old the crypt is; but I hear that the Mayor of Westshire, along with some other dignitaries, are offering 50 gp for any adventurer brave enough to explore it.

Next Block: Continuing along the Sparkling River.


Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston
 

Monday, June 19, 2017

Map and Story Block 1

Good evening everyone,

Heleen (http://on-creating-games.blogspot.com/) and I are beginning a series of posts developing a world a 5 mile square block at a time. Heleen provides the initial inspiration. I draw a map and then Heleen will build a story of the world based on the map. Without further adieu, we bring you:

Block 1

Block-1-crop.jpg

Scale: 1 square = 1/2 mile

The Sparkling River runs through the town of Westshire and provides a variety of goods for its denizens.  Westshire isn’t large by any stretch of the imagination, though they do have their own church to the god of Time.  The area surrounding Westshire is filled with mostly farmers.  Westshire has a couple of docks that provide a place for travelers on river boats to make a pit stop. The docks are also used to bring the extra produce to bigger towns farther down the Sparkling River.

Next Block: Down the Sparkling River.

Text (c) 2017 Heleen Durston and map (c) 2017 Andrew Durston


Monday, May 1, 2017

2017 One Page Dungeon Contest: One Day Journey

Todaty is the deadline for this year's One Page Dungeon Contest (https://www.dungeoncontest.com/ ) and I've finished (well as soon as I sent it off). Ended up calling it a One Day Journey.




Good luck to everyone who completes their entries by Monday (midnight GMT).

Saturday, April 29, 2017

2017 One Page Dungeon Contest - well the picture is done

Yep, tis nearing the deadline for this year's One Page Dungeon Contest (https://www.dungeoncontest.com/ ) and am sorta working towards entering ... At least I have the picture/map done and a tentative title "One Page Journey" (so in a way, am halfway to 2018 as well :) ) Good luck to everyone who completes their entries by Monday (midnight GMT if I recall correctly).

Saturday, March 18, 2017

Collaborative Dungeon 01 on Google+

Any map-makers out there looking for another collaborative project? Here in the - https://plus.google.com/u/0/communities/112673495692010443852 - Collaborative Dungeon 01 we're building a dungeon out of 10 sq x 10 sq tiles (5 foot squares, 50 x 50). Join us!
Attached are a couple samples of my work - my first and most recent squares (full sized version before cropping).

The process is simple and fun. Pick a square on the map of completed tiles adjacent to 1 or more completed maps. Check those maps for crossover tunnels (natural or man-made) or  water or other features. Create your map and submit to the Google share.

So far we have 2-3 dozen maps in an area that will hold 70-100 or so.