Monday, June 16, 2014

Micro Map Monday 6-16-2014

The Last Source ( #micromapmonday #strangebrew https://plus.google.com/u/0/communities/100219562385457429873 )

In a world where the magic of man, demon, undead and elemental has polluted the natural essence of the land, nature has called its followers to gather at one of the last sources of pure earth magic. The witches and warlocks, of the Pure Waters coven, have accepted the charge to keep the pool and surrounding landscape clean and verdant, weaving spells and wards to conceal and hide the site from prying eyes and wandering foes.


Part 2 - The Halls of Crafting - Beyond the watch tower, the path through the coven curves around the deep blue waters of the Source. To the north and east is an arc of four buildings of similar shape but different purpose. The many crafters of the Coven; herbalists, potters, alchemists, woodworkers, smiths and coopers to name but a few, share space, over, kiln and tools. On a small rise  near the woods sits a huge bronze cauldron, blackened by years of use. In the center rises a wide stone circle, the flat surface marked by ritual, tool and use.


Scale - 1 square = 5 ft.



Monday, June 9, 2014

Micro Map Monday 6-9-2014

Beginning a new series of 4 maps:

The Last Source ( #micromapmonday #strangebrew https://plus.google.com/u/0/communities/100219562385457429873 )

In a world where the magic of man, demon, undead and elemental has polluted the natural essence of the land, nature has called its followers to gather at one of the last sources of pure earth magic. The witches and warlocks, of the Pure Waters coven, have accepted the charge to keep the pool and surrounding landscape clean and verdant, weaving spells and wards to conceal and hide the site from prying eyes and wandering foes.

Part 1 - Entryway - The path to the Last Source winds through deep dense forest, strewn with magical misdirection, concealment and physical traps. At the end of a narrow defile, the path opens into the clearing surrounding the Source. A tower overlooks the path, sworn companions and bound grunts constantly watch from the upper levels. On a slight rise to the south is a large square building that serves as the meeting and feasting hall of the Coven. In times of battle, heavy shutters and thick walls make it their refuge of last resort.

Scale - 1 square = 5 ft.

Micro Map Monday 5-19-2014

(Last level of the tower.)

The Hidden Tower pt. 6 ( #micromapmonday #spirosblaak https://plus.google.com/u/0/communities/100219562385457429873 ) In Holsfrin's Digs - several hundred feet from a barrier, past several short side tunnels,  the miner-made tunnel intersects with a natural hollow in the volcanic rock. The far wall of the chamber is the white and red stone of a tower swallowed by the mud, rock and lava of a  great eruption. A narrow window marks the center of the wall. The miners widened the opening with picks so that they could climb into the building and explore.

Tower Level Down 2 - The second level down, like the first, appears to be a mix of store rooms and workshops. They were hastily emptied to house the stasis chambers of the Wizard's Kav. Stone cairns line the walls of the rooms. Scattered across the floors are fragments of the chamber lids and the magical jade poured inside. There is no blood here as the miner's avoided opening these cairns.

1 square = 5 foot,  approx. 10 foot high ceilings

Monday, April 28, 2014

Micro Map Monday 4-28-2014

















The Hidden Tower pt. 7
In Holsfrin's Digs - several hundred feet from a barrier, past several short side tunnels,  the miner-made tunnel intersects with a natural hollow in the volcanic rock. The far wall of the chamber is the white and red stone of a tower swallowed by the mud, rock and lava of a  great eruption. A narrow window marks the center of the wall. The miners widened the opening with picks so that they could climb into the building and explore.

Cellar (level 3 down) - the Chamber of Jade
The Wizard's workshop reachable only by spell or by the ladder from in the level above. After freezing his minions in jade, the Wizard retreated to his laboratory and filled most of the floor with the solid magic. As the miners chipped away at the stone, removing items sealed within, the Wizard stirred in his slumber and reached out with his mind to wake his minions above. The Kav drove the miners out of the tower.

The central dias contains the Wizard's cairn. The walls are lined with closets and storerooms. The wall on the south-east corner has a concealed door (DC25) leading to a solid locked metal door (DC30) that opens to the Wizard's vault. (A creature, digging through from the other side, may or may not be present.)

1 square = 5 foot,  approx. 10 foot high ceilings

Tuesday, April 15, 2014

Micro Map Monday 4-14-2014


In Holsfrin's Digs - several hundred feet from a barrier, past several short side tunnels,  the miner-made tunnel intersects with a natural hollow in the volcanic rock. The far wall of the chamber is the white and red stone of a tower swallowed by the mud, rock and lava of a  great eruption. A narrow window marks the center of the wall. The miners widened the opening with picks so that they could climb into the building and explore.

Tower Level Down 1 - (Bottom map) The first level down appears to be a mix of store rooms and workshops. They were hastily emptied to house the stasis chambers of the Wizard's Kav. Stone cairns line the walls of the rooms. Scattered across the floors are fragments of the chamber lids and the magical jade poured inside. Smears of blood (DC15 to spot) suggest captured miners were dragged here as well as either food for awoken Kav or to be converted to serve the Wizard as new servants.

1 square = 5 foot,  approx. 10 foot high ceilings
(Note: Top map is a revision of the main level.)

Monday, March 31, 2014

Micro Map Monday 3-31-2014

 
The Hidden Tower pt. 4 ( #micromapmonday #spirosblaak https://plus.google.com/u/0/communities/100219562385457429873 ) In Holsfrin's Digs - several hundred feet from a barrier, past several short side tunnels,  the miner-made tunnel intersects with a natural hollow in the volcanic rock. The far wall of the chamber is the white and red stone of a tower swallowed by the mud, rock and lava of a  great eruption. A narrow window marks the center of the wall. The miners widened the opening with picks so that they could climb into the building and explore.

Tower Level Up 3 - The top of the tower, the cascade of lava and mud that buried the structure has almost collapsed the roof. What remains is a hollow about twenty feet across featuring the stairs and little else. Some of the pillars, that support the vaulted ceiling above, can still be glimpsed. The floor is covered with debris, mostly fragments of stone from the roof and lava from the volcano. Marks suggest the Wizard's Kav attempted to dig their way out before finding the rift leading out of the level below.

That rift (upper left of the map) continues upward toward the surface beyond the tower. From here Kav returned to the mainland to pursue those who stole from the wizard's tomb in the Chamber of Jade below.

The sounds of digging attracted the attention of a tunneling creature that has slowly dug its way into of the uppermost chamber (from another rift to the upper right side). Like a hunter camouflaging a trap, the monster regularly refills the tunnel with debris to conceal its presence (DC20 Perception or Rock Lore to see the difference in texture of the stone) as it comes and goes hunting in the mines below and beyond.

1 square = 5 foot,  approx. 10 foot high ceilings