Settlements and Sites of the Four City-States #126
May 6th, 2023
Location: Southeast foothills of the Tuton Maug
Population (approx.): 280 (settlement and surrounding farms and ranches)
Brief: As the Ta’arnan conquest surged north through the plains and hills of what is now Taodeas, the Legions encountered numerous regions that the troops could not easily pacify without great and continuing losses. One such area was about 2,000 square miles of the southeast Tuton Maug home to the Wosen, a nation of Wildfolk. The natives knew the terrain far too well and inflicted horrific losses on the Legions before vanishing into the tree-choked valleys and ravines. Ta’arnan arcanologists had only one solution, a border of cold iron through the foothills of the Tuton Maug to keep the Wosen out of the plains. That was fine with the Wildfolk, who obliged by vanishing for hundreds of years, their lands becoming places of legend haunted by silent spirits. Later, as Ta’arnan fell and shrank back to the south, magicians of Taodeas broke the iron fence in a single spot and the Guilds of Travellers and Merchants established a small settlement known today as Gate-in-iron. Years later the first curious Wosen hunter appeared at the gate. Infrequent appearances and trade ensued.
Geography: The iron border is a mix of rods connected by aboveground and underground wire embedded with a variety of wards, many of which are now inactive. The “gate” of Gate-in-iron is a 50 m gap in that border. The settlement sits just outside, a market square being the first structure a Wosen might encounter. Beyond the settlement has an inn, a general store, a smithy, a woodworker, an herbalist and a small chapel to the nature aspects of the Six Gods which also serves as the village hall.