Settlements and Sites of the Four City-States #98
April 8th, 2023
Name: Woodland Path
Location: A day’s travel south of Arrowwick
Population (approx.): 340
Brief: Woodland Path is a small village surrounded by an unnamed wood. It is home to a collaborative effort between the Logging and Carpenter’s Guilds and Druids of Nature aspects of the Six Gods. The guild members and spell casters work together to experiment on magical methods to enhance quantity and quality of timber without overworking or corrupting the land. The surrounding woods, which were originally relatively sparse, are divided into sections marked by signs and fences separating timber types and experiments underway. The quiet of the village has recently been interrupted by the interest in the guarded caravans travelling from the Dwarven deep mines (#23) to the coast. The rumors of riches within the armored wagons brings unsavory characters to prowl the road at night and haunt the taverns in the daytime.
Geography: The land south of the Aether Wheel (#95) and Arrowwick, is covered by woodlands for about 2 days travel before ending at the rough terrain of the central Narrows. Woodland Path sits in the center of the trees on the road of the same name. Woodland Path originally ended at the village but was extended further south as the Dwarven mining of the rifts expanded. The village features typical trappings as well as several chapels, a Guild house, workshops and four greenhouses.