Friday, November 23, 2012

Kickstarter Log

Kickstarter Log
A running log of all the Kickstarts that I have done and when they were and/or will be released.
Initial date: 11-23-2012
Update: 1-31-2014

2010
Gaming Paper Singles - Received
Gaming Paper Adventures - Received

 
2011
Dungeonmorph Dice - Received dice
Shadowlands Adventure Game Campaign Setting - Received PDFs, waiting for print copies.
Journeys to the West Pathfinder/Midgard supplement - 12-18-2012 Received Print copy of Journeys! 2-2-2013 - Received print copies of 2 add-on supplements
Jeff Dee's Egyptian Art of Dieties & Demi-Gods - Received Print
Ben Gerber's Encounters Plots & Places - Received Print edition on 6-15-2013
Far West Wuxia Mashup RPG- In work
Christopher West's Mass Transit 3 - Received maps
Age of Lords Campaign Setting- In work (delayed due to massive drive crash)


2012
Ellis: Kingdom in Turmoil RPG - Received PDF
Monster Stand-Ins - Received Figures
Retro SF/F Book (Jeff Easley art) - Received PDF and print
Gunship First Strike - Received Game
Jeff Dee's Art of S2 - Received Print
Gaming Paper Free RPG Day Module - Received Print copy
Random Dungeon Generator as Map Poster - Received PDF
Dwimmermount - Various levels delivered, in work
Midgard Tales - 13 Pathfinder Advs - Received Print copy
Goblinworks MMO - Received PDF of Thornkeep
Fractured Phylactery Gaming Paper Module - Received PDF
Dungeon World - Received PDF
Dwarven Adventures Boxed Set - 12-4-2012 - Received miniatures on 12/3/2012 (good stuff!)
Age of Lords: Lost Continent - In work (delayed due to massive drive crash)
Gaming Paper Pirate Encyclopedia- Received PDF
Reaper Miniatures' Bones - Received minis 4/12/13
Jeff Dee's Non-Human Dieties of D&DG - Received print
Landscapes Fantasy Game Poster Maps  - Incomplete Kickstart
The Reliquary (RKDN Studios)- In work
Art of Adventure (RKDN Studios) - Received PDF
The Guide to Glorantha  - 12-20-2012 Kickstart complete (got the Atlas) - ETA December 2013

2013
Pathfinder MMO - 1-14-2013 Funded, in work
Deluxe Tunnels & Trolls - 2-5-2013 Kickstart funded
Creature & Encounter RPG Card Decks  - 2-2-2013 Funded, in work - 11-28-2013 Close to complete
Rise of the Drow  - 3-21-2013 Kickstart funded
Bite Me! The Gaming Guide to Lycanthropes - 3-3-2013 Funded
The Gathering: Reuniting Pioneering Artists of Magic - 1-31-2014 Received Softcover and set of 4 print cards
Dinosaurs of the Lost Valley - Received prints
Torn Armor - 4-4-2013 Funded, 6-15-2013 received maps
Mjolnir, Hammer of Thor - Received copy of the print
Domains at War - 5-18-2013 Funded (ordered the electronic edition of the rules via my Dwimmermount discount coupon)
Deep Magic: A Tome of New Spells for Pathfinder -7-11-2013 Funded
Gaming Paper Megadungeon 2 - Lost Catacombs - Received printed maps
Beasts of Tsolyanu - Received print
Numenera: Poster Maps of the Ninth World - Received PDF of maps
Reaper Bones II - 10-26-2013 Kickstart funded
Metal Dragon Coins  - 10-28-2013 Kickstart funded

2014
World of Calidar - 1-10-2014 Kickstart funded



 

Saturday, September 15, 2012

One Page Dungeon Contest 2012 - Compilation available for pre-order

The compiled One-Page Dungeon Contest for 2012 is now available for pre-order via http://www.pigames.net/store/product_info.php?cPath=101&products_id=720

Tuesday, July 3, 2012

Hints and Tips on self-publishing from the Chaotic Henchmen blog

Five part article on hints and tip for developing, writing, editing and formatting your print and PDF work. Worth a read -- http://www.chaotichenchmen.com/2012/05/publishing-tips-introduction-and-order.html

Sunday, April 29, 2012

One Page Dungeon 2012 - Time Shear

Time Shear - a One-Page Dungeon
Am entering the One Page Dungeon contest for the fourth year. Above is the PDF of our entry - Time Shear. Imagine what was once a simple mining tunnel torn asunder by rifts in space and time opening onto realities past and future. Our heroes, attempting to rescue trapped miners, must find a way past ancient dinosaurs, shining robots and radioactive undead.

This years submission was a true collaboration (and could not of happened without her help) with Heleen. She reviewed everything, helped pick the monsters and provided lots of ideas and inspiration. Thanks sweetie!

Sunday, February 5, 2012

AD&D 1st Edition Reprints

Given all the press about the pending reprints of 1st Edition AD&D, it might be worth mentioning that there is a terrific selection of 1st Ed compatible modules out there.

See http://tinyurl.com/ADDmods

So if you want to "get back into the game" as it were. Check out the array of content available to go with the reprints.

And, if you happen to be reading this post, please pass this link along.

Wednesday, September 14, 2011

Orchunters: The History

** Continuing and concluding the history of this Adventuring Company **

INTRODUCTION:
 
At various times in past history, events conspire to bring together unique groups of individuals and forge them into a whole. This is one of those cases.  The forces of darkness have managed to unite, under one ruler, the various scattered tribes of orcs in a local mountainous region.  These orcs, whose energies are usually spent raiding each other, are now marshalled and pose a threat against local civilized areas.  The government has, in turn, offered bounties on captured and slain orcs, in the hope of drawing help from mercenaries and adventurers.
 
PARTICULARS:
 
Against this backdrop, Ardelain Darok gathered his hearty band.  A fairly skilled mage, he scouted the local towns for fighters, a scout or thief and a healer.  He first found Drankar, a Sohleugir (Lizardman) with a love for combat.  Next he encountered and charmed, Night's Flight, a dark tribe lady wielding the Black Bow. Paigel the burglar was next, an energetic Idyvian (Feline) always on the move.  The somber and solid Gwen Alsace, a lay healer, completed the group. With a group of five, a name-The Smoke Cats and the promise of bounties from the government, Ardelain set out to seek danger and perhaps a fortune.
 
The tactics of the Smoke Cats are fairly straight forward. Paigel and Ardelain's cat serve as the scouts and outriders of the group.  Ardelain will use Airwings and summoned animals to supplement their information gathering.  For long-range combat they rely on Night's Flight bow supplemented by Ardelain (by bow or spell), Drankhar and Paigel (when she feels like it).  When things get down and dirty, Drankhar leads the way.  Night's Flight supports his flank with Gwen in the second rank with her pike. Ardelain contributes his spells.

SCENARIOS:
 
The Smoke Cats/Orchunters can be used as either friends or foes of a group of PCs.  Their direction depends on Ardelain's particular whims and Drankar's reaction to such.
 
1.  A single PC might join the group to spend some time and gain experience fighting the orcs of the local region.
 
2.  A friend of the Smoke Cats might hire the PCs to find the group if they are overdue or have bitten off more than they can chew. This may lean to a rescue mission or recovery of remains!
 
3.  An adventuring group might develop a friendly rivalry with the Smoke Cats concerning hunting for a particular bounty. Orc chieftans and their lieutenants may bring in 50-100 GP a head.

HISTORY
 
On the world of Arda, the followers of the Spider Cult united the scattered Orc tribes in the Sarandon hills of the Barony of Tarn South. The united Orcs declared an independent state and began to raid out of the hills.  The Idyvian Baron of Tarn South, Geran Shirlan, issued a proclamation of bounties on all orcs, Lesser and Greater. Adventurers and mercenaries were drawn to the region like moths to a lamp.

In the beginning of the year 4378, of current reckoning, the Smoke Cats came to Tarn South.  They had some minor successes over the next few months.  In the 5th month of that year, a Wose archer named Maikkiku Bob (3rd level Barbarian, longbow, maces, no armor) joined their group at Drankar's insistence (he recruited Bob from another group "The Pack"). A month later, Paigel took a young Cossack, named Sasha (1st level Assassin, kynacs, leather armor), as an apprentice.
 
A month later the Smoke Cats were drawn into an ambush by a superior force of orcs.  Gwen and Night's Flight were slain and Drankar and Ardelain were severely wounded.  The Black Bow was recovered and passed to Sasha (Bob refused being a superstitious sort). The group retreated to a nearby city, Corinth, to recover.
 
Several months later, with everyone recovered, the group attempted to try again.  They recruited Fala Ka, an Idyvian female (1st lvl Lay Healer, staff).  However, the deaths of their friends weighed heavy on Ardelain and Drankar and their hearts weren't in it.  The group disbanded.  Paigel and Sasha left for the west and Bob went home to the woods. Bob and Sasha later joined Kelly's Heroes, another adventuring company. A month later, a disillusioned Drankar Stang meets Douglas McDurrgan, a high man warrior (5th lvl fighter, axe, shield and platemail) in a tavern in Corinth.  Both had felt that he had lost face in a past battle.  They decided to return to the field and regain face within themselves.
 
Drankar finds Ardelain and Fala Ka, and with Douglas, recruits Skarim, a male Idyvian mercenary (5th lvl Fighter, falchion, shield and chain mail) and Darnos, a half Light Elf Holy Warrior of Manwe (2nd lvl Paladin, spear, shield and leather breastplate).  The Smoke Cats, rejuvenated, strike out for fame and fortune.  They find such in numerous skirmish; earning bounties and notices from the Barony.  Though Douglas has since left, their adventures continue to this day.

Monday, September 12, 2011

Orchunters: Drankar Stang

** Last but not least, Drankar the Lizardman **

DRANKAR STANG
 
Age: 24  Eyes: Silver Hair: None  Build: Muscular  Height: 7' 0" Wt: 310  Race/Sex: Sohleugir (aka Lizardman)/M  Skin: Green Scales  Demeanor: Chivalrous, cordial  Dress:  Weapons harness, loincloth, armorTrue Attitude: Warrior Ethic  Home: Jungles of Despa
 
Drankar Stang is the rock upon which the Smoke Cats are built.  He is a strong, competent warrior with great potential.  Drankar, like all Sohleugir, possesses a strong warrior ethic, chivalrous as most knights.  He follows the church of Measse, Lady of Battles & Paladins.  His scaled skin being resistant, he wears little but a weapons harness and plain loincloth under breastplate, greaves and vambrances.
 
Hits: 97  Melee: +83 Hand Axe, +73 Shield Missile: +52 Crossbow AT(DB): 18(40)  SH: Y25  GR: Y  Movm:  +12  Lvl: 2 Profession: Fighter Stats:  ST:  93/28, QU: 101/40, PR: 90/5, EM: 92/12, IN: 90/10, CO: 100/35, AG: 100/40, SD: 77/20, ME: 65/-4, RE: 74/4 Will: 66,  APP: 72,  PP: N/A
 
SKILL BONUSES:  
Hand Axe: 83, Shield: 73, Reverse Stroke: 43, MIA Plate: 122, Brawl: 53, Tail Bash: 57, Heraldry: 5, Tactics: 22, Ride: 43, Tumble: 44, First Aid: 26, Perception: 33, Tracking: 19,  Direction Sense: 12,  Trap Build: 18, Scrounge: 14, Forage: 10, Swim: 9, Math: 5, Row: 38, Sail: 34, Crossbow: 52
 
SPECIAL ABILITIES:  Chivalrous, Vassal to Family & Church of Measse (Lady of Paladins, Swords)
 
ITEMS: 
• +10 Natural Hand Axe